Events
Transcoding will happen on a background thread, but we will send updates through the TranscoderListener
interface, which can be applied when building the request:
kotlinTranscoder.into(filePath)
.setListenerHandler(handler)
.setListener(object: TranscoderListener {
override fun onTranscodeProgress(progress: Double) = Unit
override fun onTranscodeCompleted(successCode: Int) = Unit
override fun onTranscodeCanceled() = Unit
override fun onTranscodeFailed(exception: Throwable) = Unit
})
// ...
All of the listener callbacks are called:
- If present, on the handler specified by
setListenerHandler()
- If it has a handler, on the thread that started the
transcode()
call - As a last resort, on the UI thread
onTranscodeProgress
This simply sends a double indicating the current progress. The value is typically between 0 and 1, but can be a negative value to indicate that we are not able to compute progress (yet?).
This is the right place to update a ProgressBar, for example.
onTranscodeCanceled
The transcoding operation was canceled. This can happen when the Future
returned by transcode()
is cancelled by the user.
onTranscodeFailed
This can happen in a number of cases and is typically out of our control. Input options might be wrong, write permissions might be missing, codec might be absent, input file might be not supported or simply corrupted.
You can take a look at the Throwable
being passed to know more about the exception.
onTranscodeCompleted
Transcoding operation did succeed. The success code can be:
Code | Meaning |
---|---|
Transcoder.SUCCESS_TRANSCODED | Transcoding was executed successfully. Transcoded file was written to the output path. |
Transcoder.SUCCESS_NOT_NEEDED | Transcoding was not executed because it was considered not needed by the Validator . |
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